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BBarger30
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PostSubject: Re: League Of Legends   Wed Jul 27, 2011 12:03 pm

im to bad at it. i dont feel like learning lol. im having fun with black ops and minecraft atm. also still drifting and finding new cars on gt5
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PostSubject: Re: League Of Legends   Wed Jul 27, 2011 5:39 pm

Anyone get a long update today when they went to play?

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PostSubject: Re: League Of Legends   Tue Aug 02, 2011 10:06 am

prob the funniest epic clip i ever seen in league of legends

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PostSubject: Re: League Of Legends   Tue Aug 02, 2011 1:08 pm

Wow LOL
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PostSubject: Re: League Of Legends   Thu Aug 04, 2011 10:55 am

Hello, if anyone is interested in playing feel free to contact me in game - SymbolicalTurkey. Please have a good attitude to! I'm fairly laid back but still have a strong desire to win! Hope to see some of you in game cheers
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PostSubject: Re: League Of Legends   Thu Aug 04, 2011 4:08 pm

Hey fellas(and ladies if your here) Been playing LoL for a bit now and looking to get in on some games with other people. you guys should add me ig St0neG0lem(o's are zero's, no capital o's)

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PostSubject: Re: League Of Legends   Thu Aug 04, 2011 4:40 pm

^ added
make sure to join the teams chat room. ( GamesWorld ) cap G and W
then set it on autojoin on startup, so you dont have to keep joining.
it'll be easier to get into a party when everyone sees eachother online.

and when someone asks who wants to be in the party, make sure to volunteer yourself
as fast as you can. first come first serve.
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PostSubject: Re: League Of Legends   Thu Aug 04, 2011 5:38 pm

^^ alright sounds good:)
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PostSubject: Re: League Of Legends   Thu Aug 04, 2011 9:00 pm

YES !



Quote :
Summoners!

Many of you may have been wondering out loud just what we have in store for the future. Today we are pleased to give you your first look at League of Legends: Dominion, the largest game update in the history of League of Legends. This update will feature not only a brand new map, but also an entirely new game mode showcasing innovative gameplay never before attempted in the MOBA genre.

For quite some time, all of you have been clamoring for new battlefields upon which to test your skills against other summoners in League of Legends. We're pleased to announce that we've heard you, and that for over a year our Design Team has been working tirelessly to craft Dominion into a truly new and groundbreaking experience.

On the Crystal Scar players will battle for control of five capture points, holding them to damage their enemies' nexus. The game ends when one team had seized control long enough to drain the opposing team's nexus down to zero. Battles last around 20 minutes, and focus on high-intensity, player-versus-player combat. If you've been looking for a fast-paced, high-intensity competitive gaming experience, this is what you've been waiting for.

We're taking Dominion on the road during convention season this year, allowing you to get your hands on the new game mode at both Gamescom in Cologne, Germany and PAX Prime in Seattle, Washington! Stay tuned for more details as we draw closer to these exciting events.

To find out more about this upcoming game mode and new Field of Justice, as well as get your first look at what Dominion will be like in action, visit the official Dominion Website.

Update: Some of you have expressed interest in when Dominion will be available worldwide, and we wanted to respond to that directly. While we take a “when it’s ready” approach to our feature releases, you will be able to play Dominion in a nearly complete state at GamesCom (August 17-21) in Europe and at PAX Prime (August 26-28) in North America.

League of Legends: Dominion will make it into your daily play schedule shortly after PAX.

Keep an eye out on our website over the month of August for more information, video documentaries, trailers, live streams and gameplay previews.
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 12:37 am

I saw your post on the League of Legends forums. If you guys are a non rage, fun and supportive team add me Dot1007 Smile
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 1:07 am

We will start practicing every night against bots if anyone is interested and wants to learn lane strategies. PullOut, if you want to practice with us feel free to msg either me or my brother. We will be glad to teach you some of our strategies and knowledge. That goes for all the others in here who are interested. Also, don't forget to join the LOL chat. Search GamesWorld and don't forget to check Auto Join on startup. This way it would be easier to see who is online and who wants to play a game.

Please let us know if you are interested by posting here so we can start a schedule to group up.
Thanks and I hope to practice with a couple of you guys.

-DMARKz
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 7:36 am

Awesome, i wanna try out a few new champs so the coop practice may be the spot:D dont mind if i fail a few times with new champs.
Rumble is my go to main(Love that little Yordle bugger, so cute i just wanna eat his little face)
also started with amumu last night and jungling with him is pretty easy
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 7:58 am

Nerds. Wink
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 8:28 am

Thanks BBarger Smile
Get a game in tn or what??
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 10:26 am

I would play but I'm terrible lol.
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PostSubject: Re: League Of Legends   Fri Aug 05, 2011 2:48 pm

gotta start somewhere right?? I have a seond account thats only lvl 6 that we can do a game on... Ir0nG0lem, ill be in the chat room either way
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PostSubject: Re: League Of Legends   Mon Aug 08, 2011 9:00 am

So what time is everyone usually on? I barely ever see anyone online when im on (5pm-12am Atlantic time) i live in nova scotia, and havnt gotten to play a game with any of you guys yet
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PostSubject: Re: League Of Legends   Mon Aug 08, 2011 9:56 am

you are ahead of us by 1 hour.
90% of the time we play from 11pm - 4am EST
and sometimes from around 5pm to whenever people are getting tired.
and most of the time we play with a party so there might not be any room.

im really happy that you are dedicating yourself to play.
if i see you online today i'll be sure to invite you. we still dont have a proper team to play with and i really want to try to make our team premade. for sure i use blitz and i can play him as a tank. i really want a team built with each character role, but its so hard to find a person willing enough to play as a support. and its hard to find a person who can solo lane without asking the jungler to help every second.

theres a new patch coming soon so be sure to keep updated

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PostSubject: Re: League Of Legends   Mon Aug 08, 2011 2:34 pm

its funny you mention those two situations... as i play Janna and Zilean as support champs.. and can solo top pretty effectively as rumble haha
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PostSubject: Re: League Of Legends   Mon Aug 08, 2011 3:28 pm

im good support Wink
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PostSubject: Re: League Of Legends   Mon Aug 08, 2011 8:40 pm

Cant wait !



Also new this week:

Tuesday:
New Champion Rotation
Alistar Bundle Sale: 50% Off the Champion and All Skins!
Release Notes v1.0.0.123

Quote :
New Skins in the Store

Sandscourge Skarner
Earthrune Skarner
Bloodstone Taric


PVP.net Store

Added a Purchases tab that contains a history of all your purchases


PVP.net v1.41.17

Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion


League of Legends v1.0.0.123
Skarner, The Crystal Vanguard

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.


Akali

The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff


Amumu

Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss


Ashe

Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early


Blitzcrank

Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects


Brand

Fixed a bug where Pyroclasm would fizzle if Brand died


Caitlyn

Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)


Cho'Gath

Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die


Corki

The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff


Evelynn

Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones


FiddleSticks

Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds


Gangplank

Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently


Garen

Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25


Heimerdinger

H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm


Irelia

Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge


Jarvan IV

Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor


Jax

Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged


Karma

The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff


Katarina

Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo


Kayle

Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance


Kennen

Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55


Kog'Maw

Updated Living Artillery's reveal particle effect


Lee Sin

Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike


Leona

Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation


Lux

Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds


Malphite

Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm


Maokai

Maokai will now attempt to attack after using Twisted Advance if the target is a champion


Master Yi

Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


Mordekaiser

Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone


Morgana

Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds


Nasus

Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal


Nidalee

Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance


Nocturne

Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision


Pantheon

Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%


Renekton

Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor


Rumble

Fixed a bug where The Equalizer would fizzle if Rumble died


Shaco

Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize


Sion

Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early


Teemo

Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active


Trundle

Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil


Tryndamere

Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


Urgot

Noxian Corrosive Charge will now update as the target gains or loses armor


Warwick

Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted


Wukong

Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor


Yorick

Omen of War attack damage ratio increased to 1.2 from 1


Items

Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.


General

Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
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PostSubject: Re: League Of Legends   Tue Aug 09, 2011 12:48 pm

is anyone thinking of picking up skarner?? i kinda wanted him but dont kno if i wanna drop 975 rp on him lol
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PostSubject: Re: League Of Legends   Tue Aug 09, 2011 1:00 pm

im just waiting for some gameplay to come out.
i dont think phreaks gonna put out a gameplay video of what he's capable of and riot is keeping him secret and making purchasers find out what he can do for himself. i heard that his ult grabs an enemy and you can pull him.

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PostSubject: Re: League Of Legends   Tue Aug 09, 2011 2:10 pm

yeah his ult is a a pull... but phreak posted on the forums that he wasin the process of making it.. it'll prolly be released soon(fingers crossed) ill probably just buy him either way..he looks awesome
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PostSubject: Re: League Of Legends   Tue Aug 09, 2011 2:26 pm

i dont really keep track with the forums,
do you know what role does he play in a team?
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